If you don't have access to the AdaFruit_NeoPixel library, then the code should not compile. The functions have to get defined in order to be used by the library functions like eyesBlue().
I took my Wink base sketch and just added a blinking blue eyes routine:
You should be able to clone this sketch, which only contains the top level .ino file. I'm given to understand that when you clone it, it will ask you if you want to also clone my "personal library", to which you should say YES. That's where I put the FunStuff and WinkHardware files. I've modified all these files minimally to conform with stronger compilation requirements in CodeBender. And this sketch compiles and downloads to my wink and the Adafruit eyes blink perfectly.
Warning: I've modified my setup() function to set eyes red, wait for button, then set eyes green. This allows me, for any program I've previously downloaded, to turn Wink on for programming and not have it jump off the table! All my wink programs now quietly wait for me to hit the go button, so that when I turn it on for programming, it's not doing crazy spin stuff.Statistics: Posted by wclift — Sat Apr 23, 2016 11:33 pm
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