Search found 23 matches
- Mon Oct 30, 2017 4:20 am
- Forum: Ringo Basics
- Topic: Predictable Movement??
- Replies: 13
- Views: 32591
Re: Predictable Movement??
I hope that wty123 has been deleted from this forum for posting this nonsense
- Tue Nov 10, 2015 8:38 pm
- Forum: Ringo Basics
- Topic: Predictable Movement??
- Replies: 13
- Views: 32591
Re: Predictable Movement??
jedward: Sorry for not replying, I had not set the "notify me when a reply is posted" option. Perhaps the easiest way to do what you want is 1) detect button press and move accordingly 2) keep moving until new button is detected ( i.e. "stop" button or new direction) I will try s...
- Tue Nov 10, 2015 8:33 pm
- Forum: Ringo Basics
- Topic: It's alliiiiveeeee
- Replies: 2
- Views: 13797
Re: It's alliiiiveeeee
Wow!..you are going to be busy! :) You may find some limitations in what you are asking of Ringo; limited memory and therefore program size. Also, movement repeatability has been an issue ( for me at least). You can see some of my previous posts in trying to move Ringo through a maze and getting rep...
- Tue Nov 10, 2015 8:22 pm
- Forum: Ringo Basics
- Topic: motor design
- Replies: 5
- Views: 15828
Re: motor design
The motor shafts are very thin ( 0.8mm) , so not sure if attaching a wheel will be successful. let us know if you can make it work!
- Wed Oct 28, 2015 4:37 pm
- Forum: Ringo Basics
- Topic: motor design
- Replies: 5
- Views: 15828
motor design
Just curious:
Did you ever experiment in your pro typing with having some sort of small tip on the motor shaft to increase friction a bit?
I ask because I find that Ringo will spin out on some seemingly flat surfaces or get hung up on a joint in a wooden floor.
Did you ever experiment in your pro typing with having some sort of small tip on the motor shaft to increase friction a bit?
I ask because I find that Ringo will spin out on some seemingly flat surfaces or get hung up on a joint in a wooden floor.
- Thu Oct 22, 2015 6:21 pm
- Forum: Ringo Basics
- Topic: Predictable Movement??
- Replies: 13
- Views: 32591
Re: Predictable Movement??
Thanks for your detailed response, i'll go and 'play' some more! I think my function question was regarding MoveWithOptions and how the edge detection option works. If I understand from my poking into your code, i put the name here of my own function to be called on an edge detection?...not sure exa...
- Thu Oct 22, 2015 12:22 am
- Forum: Ringo Basics
- Topic: Predictable Movement??
- Replies: 13
- Views: 32591
Re: Predictable Movement??
Jedward:
If you load the sketch from Plum Geek "RingoPreloaded Behavious Rev5, there is a behaviour that will allow you to drive it using the remote [button 1].
So, once you load this sketch, turn on Ringo, you just hit button #1, Led will flash, then you can drive it using the arrow keys.
If you load the sketch from Plum Geek "RingoPreloaded Behavious Rev5, there is a behaviour that will allow you to drive it using the remote [button 1].
So, once you load this sketch, turn on Ringo, you just hit button #1, Led will flash, then you can drive it using the arrow keys.
- Fri Oct 16, 2015 3:43 am
- Forum: Ringo Basics
- Topic: Predictable Movement??
- Replies: 13
- Views: 32591
Re: Predictable Movement??
The version 5, behaviour button 7 (move in square) does work as expected. the difference between this code and mine is that yours is 1) uses the "pause" & "Resume" calls around the Delay call 2) after each turn, CalibrateNavigationSensors(); are called ZeroNavigation(); In th...
- Wed Oct 14, 2015 4:16 am
- Forum: Ringo Basics
- Topic: Predictable Movement??
- Replies: 13
- Views: 32591
Re: Predictable Movement??
I am not trying to beat a dead horse ( I hope) but trying to get some understanding of the fundamental movement functions. I made the changes in the attached version "*_05". Ringo will travel the 3 sides of a square, on the last side , i.e. after the 3rd right turn, the distance traveled i...
- Tue Oct 13, 2015 4:00 am
- Forum: Ringo Basics
- Topic: Predictable Movement??
- Replies: 13
- Views: 32591
Predictable Movement??
I am back trying to get consistent, predictable movement to implement a simple "turtle-type" movement for my young grandson to do some simple maze navigation. I've attached 2 code examples, in CBW_Turtle_3, I am using "ZeroNavigation" in the functions, which works. In CBW_Turtle_...